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Nevyn Auscent
Broke Sauce
1746
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Posted - 2014.12.04 19:55:06 -
[1] - Quote
Some in game way to actually 'earn' holdings rather than simply inventing them. Or Capsuleer version of holdings. That would however be a good way to go forward to support the Empires. It's not 'your' Sov, it's Amarr Sov (or whoever), but you are allowed to officially live there. Rather than simply having a pile of junk in the station and flying there.
That sort of thing would go towards supporting the Empires in game. |
Nevyn Auscent
Broke Sauce
1878
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Posted - 2015.01.19 01:17:04 -
[2] - Quote
The shaming & blaming was of the Devs who provided an utterly unrealistic portrayal of events, if you go back and read the forums from the time. Because the Empires have more than a solo HIC who leeroys into a massive gate camp at their disposal. |
Nevyn Auscent
Broke Sauce
1878
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Posted - 2015.01.19 01:47:30 -
[3] - Quote
Nice Strawman.
Or possibly, deploy a lore appropriate amount of Live Event Actors/Ships, using sensible tactics rather than suicide, and let the chips then fall where they will.
You know, actually let the Empires be Empires, rather than deliberately ignoring their power is most of the recent changes.
Referring specifically to the event, players were told that they would be forming up underneath an Empire FC and assisting an Empire fleet. Therefore they had every reason to expect the Dev's FCing to be competent (which we know most were as players) and not to be utterly stupid like they actually were. And that there would actually be an Empire fleet for them to assist. |
Nevyn Auscent
Broke Sauce
1880
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Posted - 2015.01.19 11:46:01 -
[4] - Quote
You can't reflect poorly run events in the lore, because lore wise, the crap the Devs pulled with that event would never have happened. Because the Empires aren't that feeble nor that incompetent.
Also, the staging points on the Empire side were moved, and weren't reinforced either resulting in significant tidi. And the pirate fleets had a lot lot lot less jumps to burn. They had less jumps than the empire fleets had to do through low & null, let alone all the high sec jumps.
So..... that's why that event isn't reflected in the lore. |
Nevyn Auscent
Broke Sauce
1881
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Posted - 2015.01.20 05:50:32 -
[5] - Quote
No, they weren't reinforced. They were meant to be, but weren't. You can cross stuff out of lore if it makes no sense. As a game event, sure it happened.
But you don't write stuff into lore which makes no sense from a lore perspective and only happened because of poor OOC management. Hence the difference between Live Events and In Game Events, and why there are two separate forums for them. |
Nevyn Auscent
Broke Sauce
1882
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Posted - 2015.01.26 22:08:17 -
[6] - Quote
Problem is, anything that weakens the empires in a game play sense weakens high sec, which results in the destruction of a large number of play styles who then get forced into the feeding pit of either piratical low sec or blob null sec long term. So from a game play perspective it's not long term sustainable to continually erode the empires (any more than it is for FW to become peace, Incursions to be utterly defeated, and Null Sec to be absorbed into the empires).
Though I agree that the Empires shouldn't simply win by default when looking at individual events, but the planets in high sec are meant to be vastly more industrialised than low & null sec planets, giving the empires vast advantages in manpower & production. Yet we simply don't see any of that kind of thing. Instead we see them 'losing ground' magically despite having their own capsuleers in their own navies as well as thousands of capsuleers in high sec that directly support various factions in addition to all the random ones they can make use of.
One of the last events that really showed 'strong' Empires was Empress Jamal's coronation fleet parade. |
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